Wednesday, 26 December 2012

Fuck it

Fuck it. I'm going to fucking do them both. Let's see what happens.

Audentes fortuna iuvat, or something like that.

2013 is going to be both productive AND painful.

Friday, 21 December 2012

Never ending stories

So I'm sitting here working on the third draft of my novel and my mind keeps tacking back to a tale I've growing in my mind for several months now. In a nutshell it's about metamorphosis and maturation. It's a about a young girl who hungers for adventure and who yearns to explore her world who starts out very much like Link from Nintendo's Zelda series or Sansa Stark from George RR Martin's Song of ice fire novels (Know to everyone in TV land as Game of Thrones) : nieve, brave, trusting and fiercely self righteous.

Over the course of her tale she grows and matures into a noble and fierce warrior. But also scarred by what she's seen and done. She essential transforms into a cross between Logen Ninefingers,  Conan, Brienne of tarth, Guts and Mokoto Kusanagi. I want to write it in the old pulp style. A la Robert E Howard. Short, dense, fast moving and full. Each punt would be a maximum of eight thousand words. Figure I could write one a week if pushed. And I want to write it for a teenage audience. Something that teenagers could pick up when the become tried of their videogames. I want to write the kind of book that I would have picked up when I was fifteen.

But, and here comes the kicker, I would want to illustrate the hell out of the fucker. I remember being enthralled by the beauty of capcom illustrations by ShinkiroBengus and Akiman. Their work for such games as Final Fight, Magic Sword and, most famously Street Fighter 2 had me locked in my bedroom with an endless stream of paper and pencils trying to capture the brilliance and energy of those two Japanese masters of illustration.

I want to inspire the same awe in others that I felt when I was in my formative years. Or try at the very least. But i have a hell of a lot to learn and a hell of a lot of drawing to do, and a hell of a lot of bad drawing to get out of my system to do before I even begin to reach that level of proficiency  Gotta start somewhere though, right? One illustration a week would force me to commit pencil, ink and brush to paper without fail. I'm so tempted to do it along side the writing of Frostfeld but I wonder if I might not be filling my plate with too much work.  My reach has always been shorter then my grasp.

Well surely the only way to know for sure is to attempt it, right?

Saturday, 15 December 2012

Arse backwards and back to front

So I'm working on the third draft of the novel while trying to simultaneously do the illustration when I came upon these videos by irish illustrator PJ Lynch.





It occurred to me that I was approaching the project arse backwards. Book illustration is a response to a finished text. Not a text in progress. And as the novel in still a work in progress and has changed a lot between drafts-one would hope for the better-there's no telling what will be junked or rewritten between this draft and its final version.

So between now and the final dotting of I's and crossing of t's, I'm going focus my energies on the character designs and reference collection. As the bulk of the story is set in Amsterdam/Netherlands it I'll be a safe bet that anything I collect will be usable.

And I still need to approach that Malaysian illustrator to see if she's interested in contributing work to the project.

More later.